Dragon Age: Inquisition

Hello, my lovelies.

It’s been a few weeks. I know.

I would love to apologize for my absence, but I am not going to this time. I knew there was a strong risk of my disappearance when I began to play Dragon Age: Inquisition, and well, that’s exactly what happened.  And I cannot apologize for that reason. Ever. Dragon Age: Inquisition was such a refreshing, revitalizing influence on me, that I think it would be a disservice to claim anything otherwise. I needed the past three weeks to play, absorb, ingratiate my brain, and everything will be all the better for this.

I am still hard at work on Yumi’s second novel, and that will not suffer because of my dalliance with my game. They are set in drastically different worlds, but it will help me bring a greater depth to characters, and that could never be a bad thing.

And now, for as spoiler-free of a review that I can muster for Dragon Age: Inquisition.

As I detailed before, I have a love/hate relationship with the series. Dragon Age: Origins opened my eyes when it first came out. It reminded me what it was to love a story so much, to want to invest myself in it. It reinvigorated my passion for writing. I plunged into other BioWare titles, fully submerging myself in Mass Effect a month later, and then Mass Effect 2. Nothing was perfect, but even flawed, they were just amazing stories that I had to know more of.

Then came Dragon Age 2. I was excited, giddy even. I remember devouring the gameplay, making the choices, having my heartbroken over quests, and then, Act 3 happened. It just was awful experience for me. Nothing about it excited me. The more I thought about it, and the more I played of second or third playthroughs, and the worst it got. I adored the main character, but the cast around him? They were awful. They were intriguing on a character study basis, but as a group of people to place your trust in and help? It was like a group of sycophantic sociopaths.

Because of these reasons, I was scared of Dragon Age: Inquisition. Dragon Age 2 hurt me. Badly. I didn’t want to trust BioWare with the love and passion that Dragon Age: Origins gave me. Up until two weeks before the game launched, I refused to even want to buy the game. Sure, all my friends were going to play it, but they could forgive them for the flaws of DA2. I couldn’t. I wouldn’t. But as I played with the Keep, and I set my Warden’s story up for import, I found myself getting the itch to play Inquisition, and eventually I caved and pre-ordered the game, five days before it released on November 18th.

That will forever be an example of a good reason to trust anew.

Dragon Age: Inquisition is everything I would want a sequel to Dragon Age: Origins to be. It has a robust story that is gripping, with choices that actually feel that they will matter. The characters that surround you are fleshed out. They feel like people that would be drawn to your cause, but they are also developed in such a way that they are still their own person. You can influence them, and try to guide them, but they are still their own man. BioWare also keeps the hits coming by bringing back characters from not only previous games, but previous novels and stories that expand the Dragon Age Universe. It makes the world feel so much more alive, so much bigger, without even getting into the huge open environments that they created for the player to explore.

It felt like an epic fantasy. It was an epic fantasy.

It made me believe. It made me forgive.

My faith was rewarded.